Other prizes include cosmetics for Astro himself and his Dual Speeder, letting you customise his look with some iconic outfits. You can also unlock the Safari Park, a special zone to hang out in, but it also gives you access to a simple Photo Mode, then usable throughout the game. Speaking of power-ups, our robo-hero makes use of numerous new toys throughout the game. Some appear more than others — the frog gloves, which let you hit enemies from afar and swing from poles, come back a few times, while some one-off mechanics are our favourites. One allows Astro to shrink in size, while another turns him into a sponge, able to soak up and then eject water.
Generally speaking, it’s pretty easy breezy, but there are tougher challenges to find if that’s what you want. @rjejr I personally wouldn’t describe any of it as gimmicky; if I could compare it to anything, think of Super Mario Galaxy. Mario gets various power-ups throughout the game and often they only feature a couple of times — it’s like that. And it’s the same in terms of level design as well, just a huge level of variety that means certain motifs and mechanics are explored only once or twice. In my opinion, the variety and constant new ideas is a big part of what makes this game great, but it sounds as though that might not align with your taste.
The stunning visuals, great sound design, interesting story, and amazing gameplay round out a near perfect release of a game. All in all, Astro Bot is definitely one of 2024’s best games, and I wouldn’t be surprised if it were considered to be the year’s best. If there were anything to criticize about the game, it may just be the game’s difficulty and its exclusivity. While king88 com may be alleviated with its already announced free DLC challenge levels and speedrun mode, the latter may be something that might not be addressed.
All Collectible Guides
So I disagree – these kind of guides on day one should be discouraged and not commended. Originally announced during Sony’s June 2025 State of Play, the update adds a new galaxy, the Vicious Void, for players to explore. Four of the levels are titled Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation, with Team Asobi keeping the name of the fifth as a surprise.
Astro’s Next Big Adventure!
As I journeyed through Astro Bot’s gorgeous worlds, I was constantly blown away by the clever new hook each level introduced. [newline]While a traditional 3D platformer collect-a-thon at its core, Astro Bot is always throwing in a new gimmick to make each level feel fresh and distinct from all the others. Oftentimes, these gimmicks add a new exploration tool, in turn giving the developers the freedom to build levels in completely different ways. The sheer variety Astro Bot delivers is breathtaking, and like I said, there’s not a bad level in the bunch. Ever since it was first formed within Sony’s now-defunct Japan Studio, Team Asobi has put out one high quality game after another.
Each level is designed with unique obstacles, hidden secrets, and creative mechanics that require precision and quick thinking. The game combines classic platforming elements with modern gameplay innovations, making every stage feel fresh and engaging. I don’t know if I’ve ever played a platformer before where I enjoyed literally every single boss fight and level, but I can confidently say that about Astro Bot.
200 Bots are required to clear the main story, as the final locked level, Falcon Mcfly, requires 200 Bots to access. Bots (formerly AR Bots and VR Bots) are a major species within the Astro Bot series. Appearing in every installment to date, they serve as the crew of Astro Bot, and their rescue appears as an objective throughout the games.